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(-1)

Didn't finish it. Got bored of getting one nugget of new information in between the tedious repetition and then having to sit through another loop because the options are so vague and confusing. I'm guessing at this point the big reveal is that the eyeball dude is the spirit of a gingko tree, but it got too tedious to find out.

Suggestions:

- Track what the player has already said and mark those options. The initial prompt and what he actually says afterwards are often barely related and it's easy to get stuck in tedious repetition, unsure of what you said before.

- Haha, silent taxi. The same every  time. No. If there is some reason to keep bringing it back other than as a gag, I missed it. If there is progress to be made here, I don't see it, and if it's useful for later, then only bring it back when it has potential to lead to a new outcome.

- Music mixing: the brief transition into another song every time he gets out of the car is really disruptive  and doesn't seem to add much. Would be much better with a continuous soundtrack, perhaps even adjusting to your own progress.

- Text wrapping: the first word on each line briefly appears on the previous one, before being wrapped onto the next. Progressive-text-reveal-effect mistakes 101.

Good effort, decent art style, but too many usability mistakes for comfort.

(-1)

I agree ! It was taking too long to find new informations and I got bored, a nice game in general but it got long at some point.

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This was a great game! Very atmospheric with a stellar soundtrack. It took me a little while to get the ending, but I'm very glad I did. 

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Vote soundtrack download 1/10

It's just gorgeous

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<3

<3

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Wow. That was amazing. The story was brilliant, and the background music fitted in so well. Amazing job.

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I loved this. I loved learning the story in the telling of it, loved how the liminal space of a taxi ride fit this story. It was good, and peaceful, and ended well.

(Small note: at one point, the text was coming up in front of a tree with yellow leaves, and the orange taxi-driver's words were very difficult to read. I think if you added a transparent grey background behind the text, they would be clearer.)

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Hi! First I LOVED the background music, it gets you into the mood straight away! it's been said before but the storytelling was really brilliant ! Keep it up, 8/10 !

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i liked this lots. atmospheric, thoughtful, nice.

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Storytelling was awesome

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Athmosphere was 10/10
Storytelling was easy to read and interesting, which I think is one of the most important things when making games like these. Well done.

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anyone solve this puzzle in the 1st try?

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Chill Narrative Visual Story telling Games I really enjoy it. It has really nice flow!! I loved this!! I like learning about new things so I'm glad I played this game!! Keep up the good work developer you guys are awesome!! If you guys like what I do subscribe an I really appreciated!!
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Though i didn't solve the puzzle, i wanted to play this all day. The story is a wistful wonder, art style and characters are superb and the music is almost hypnotic. Thanks for letting us play it, i did a video of my game, i hope you don't mind.

(1 edit) (+2)(-1)

Totally enjoyed this calm, atmospheric game with rain at night. Beautiful lightning, a sweet soundtrack and a  well written story (as far as i can judge). Would be nice to see more calm, atmospheric games like this, with even more extensions/details and a longer story

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Very very nice. Lovely little reflective game, with lots of mystery and peace to it. I adore the character design and the use of lighting!

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This was really beautiful, I'm still enjoying the headspace it put me in.

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This game is amazing. I had a really good time playing it. Congratulations to the team and especially to the narrative designer for such an interesting story!!!

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Loved the game guys, truly amazing. I also uploaded a playthrough. My one didn't last very long but I enjoyed what I did play :) 


(+3)

So I played this games and while the story was absolutly awesome, the way that you have to choose the right options to get to the end was way to tedious. It took me way over an hour to try and figure out and I had to even look at other peoples videos to try and figure out what to do. I think that you should take the choices away from the player once they have exausted all of the options for that choice because repeating the same choice and trying to keep track over everything you have already done is not an easy task plus I think the story should be the main focus instead of the tedious task of choosing options to get to the end. I go more in depth in my video about this kind of mechanic but I did cut a lot of the gameplay out because it took me so long to complete. I hope you enjoy the video. 

(+2)

Made a video

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Its a great short indie game with a really interesting and complex story and unfurls really great :D

Show post...

oh this game relax me

Would it be possible to make a Linux build?

Thanks

Hi,
we haven't planned yet, but please keep an eye on our twitter account for updates ;)

(+2)

So I recently learned about itch.io a few days ago and have been playing a lot of indie games from the website, and I'm really glad I found this literally the day it came out. I love the story, atmosphere, and everything about it. It's great.

Admin

Thanks for joining the community!

Happy to ear that!Now you have tons of masterpieces to play :)

(+2)

Wow. Cool overall concept, story, music, design and atmosphere ! I wish there will be more Yokais and stories, but that would be greedy...
I loved it ! Thanks for letting it be experienced for free !!And for making it ..

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Really fantastic storytelling yet again. It was a little difficult to understand the progression at times, and I'm still not sure if it was a matter of exhausting the dialogue or making the right choices, but since the game is all about the journey itself, it worked quite well. Great work!

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Ugh I can't wait to try this. Thank you!!!! 

(+2)

Really interesting story... and I liked the conclusion... it was.. sweet and fitting. :)

Damn you Cryptic! So fast!

(+1)

:) It wasn't that fast. 

Ooooh, SpaceBackyard at it again! Excited to try this!

;)

Viewing most recent comments 52 to 82 of 82 · Previous page · First page